It didn't feel pick up and play friendly as I sorta had to relearn everything if i put this down for a week as the amount of systems felt a bit tedious to all keep track of and a bit directionless. I also had a hard time getting into the gameplay loop. I totally don't mind games that arnt flashy with its visuals and channels a specific art style instead but this just felt very odd to me. It has this cheap indie aethetic that I couldn't really get into. The art style I think is what i found a little grating. The ooblets having 3 different color pallettes to each just didn't feel rewarding enough and felt like a way to artificially inflate how many ooblets there are. I found it to be really repetitive and the amount of ooblets unimpressive or just not standout/interesting enough to care. At $30 I just didn't feel there was enough to be worth it. I think I would have felt better with this game if i had spent maybe $10 on it. Very quirky and cute game but didn't really resonate with me personally as something very memorable.
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